I really struggled at first to find decent reference for the sleeper cabins, and was unsure of how they worked in such a tight space. Some of the images i eventually did find really helped me figure out what would work with the modular workflow I'm using. This will be explained in more detail with the actual build of the cabins.
Some more restaurant car reference
Some of the better images I have found on the web and from library books, that I have been using to decide on an overall style of my carriages and the furnishings inside the reastaurant cars

Blueprints
To begin realising my plans for the layouts of the carriages I'm creating, I headed to the library to get as much material as I could find. Unfortunately there were no books specifically with diagrams of wagons-lits carriages, the best I found were general layouts of British carriages, but some of the images were helpful in explaining basic layouts.
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| Railway Carriages and Wagons, Theories and Practices - L. Lynes |
Browsing the web I found more plans that were more in tune with the carriages I wanted. I found slight variations in the sleeper car designs which would have to be adressed when I did my plans, considering what pieces would be reusable and what would add some nice variety to the repetitive nature of the repeating rooms.
This image was helpful in figuring out some of the important dimensions of the carriage, like the overall width being about 10 ft, the differing widths of aisles and doorways etc. Something that would be considered when building my blockout to allow the player to navigate through the train without getting stuck.
FMP Pitch Doc
My task for my final major project is to create the interior of a 1920s long distance passenger express train, which will be comprised of several types of coaches, including compartment cars, dining cars and sleeping cars. The interior of the coach will be accompanied by a low poly, dynamic exterior scene, which will be viewable from within the carriages. Both the interior and exterior environments will be photorealistic, and should complement each other perfectly.
The genre of game I am pursuing is that of a mystery adventure game, similar to old point and click adventure games, and its more current gen successors. Inspiration will also be taken from film and television adaptations of the murder mystery style.
The route of the train is to be set in France, travelling from Calais to the French Riviera, similar to The Blue Train (Le Train Bleu), the Calais-Mediterranée Express, which was a luxury night express train popular amongst the wealthy and famous of this time. Because of this, the exterior environment will resemble French rural countryside, for which I will reference the works of Monet and other appropriate masters.
The interior of the train itself will be loosely based on carriages from the golden age of rail travel, including sleepers and dining cars of the Compagnie Internationale des Wagons-Lits, and European Pullman dining and lounge coaches. I will source my own reference images of Pullman cars, and conclude the designs by marrying my research and reference with my own concepts and styling, to produce a final outcome that I'm happy with, and which may at some times favour artistic licence over complete accuracy.
The finished piece will introduce just a sample of the long journey. The train won't stop at stations, and characters won't be present. The focus is on the environment itself, which could in theory accommodate intriguing characters as its passengers and therefore play host to an interesting story.
General Asset list
Interior:
The train environment will be separated into different types of carriage. Some assets and modular pieces will be shared throughout the carriages, like structural meshes, fixtures, fittings and wall panelling. Some will be specific to just that one type of carriage, like seats and tables in the dining car. More unique assets will be used less often or just once, such as personal items, newspapers etc.
-Modular wall panels, flooring and roofing
-Modular sections for corridors
-Modular sections for private seating/dining compartments
-Sliding doors (different variations dependant on location)
-Windows, Curtains
-Light fittings and other fixtures, Picture frames, clocks, maybe mirrors
-Overhead and above seat brass luggage racks (different styles and sizes)
-Passenger seats, different sizes/styles depending on berth/carriage
-Dining seats, Dining table, decorations, lamps, cutlery, a vase of flowers etc
-Private sleeping compartments, to include bed and linen, wardrobe and drawers, basin and faucets, toilet? The sleeping cars still require more research
-Assets to decorate the carriages to make it look inhabited. Newspapers, cigarette in an ashtray, a ladies handbag and perfume, a gentleman's shaving kit etc
Exterior:
Low poly assets that fly past the carriages using Unreal Matinee, to give the impression of the train in motion. Objects will travel at different speeds to give an illusion of depth, and will loop at different intervals so that the repetition is irregular and does not repeat so often.
-Fields and farmland
-Trees, bushes, hedgerows, grass verges and embankments
-manmade structures, fences, telephone poles/wires
-Villages and farmhouses
-Distant objects and landscape, possibly flat planes
-Skydome
Technical Specification:
Rough estimates, subject to change once full asset list is created at white-boxing stage
Tri Limit of 60,000 est.
Texture Budget of 90mb est.
Intended Platform:
PC
Programs to use:
3D Studio Max 2012
Adobe Photoshop
Xnormal
nDo/nDo2
Unreal Development Kit
Some vidéo
Some naughty compression going on here
The Spot Gate Inn photos
A selection of the photos I got,the folder is over a gig so I definately got what I went for. Much thanks to the staff for letting me
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| Second class carriage |
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| First class carriage, with dining compartments and individual armchairs |
The Spot Gate Inn
After so much searching and nearly giving up, I finally found some carriages worth visiting. The Spotgate Inn is a pub with 2 genuine 1920s Pullman carriages being used as dining areas. Apparently people come from quite far away just because of them.
I was on the next train out of here... to Stoke-on-Trent, and then a taxi out in the sticks. But lunch was tasty and the staff were really really nice and helpful, and i got a lift back to the train station which was very much appreciated. It did take 4 long trains to get back for some reason though, but i saw 'The Viking' Andy Fordham in Cov train station, yay.
I was on the next train out of here... to Stoke-on-Trent, and then a taxi out in the sticks. But lunch was tasty and the staff were really really nice and helpful, and i got a lift back to the train station which was very much appreciated. It did take 4 long trains to get back for some reason though, but i saw 'The Viking' Andy Fordham in Cov train station, yay.
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